Sunday, August 25, 2019

ON ENDLESS MOTION - DEPICTION OF MOVEMENT IN UPPER COA VALLEY ROCK ART, PORTUGAL:



Symmetrical animation, 
implied motion - running
horses. Lascaux cave, France.
Image from the Internet,
Public domain.

Back in April of this year, I wrote two columns about animation effects in rock art, on April 20, 2019, Prehistoric Animation – Paleolithic Thaumatropes?, and on April 12, 2019, Animation in Paleolithic Cave Painting – The Flicker Effect. These both speculated about Paleolithic artists’ attempts to produce the illusion of motion in works of art. There is, however, another interpretation of animation in art. That is creating images of animals (or other objects) that are in implied motion. A 2009 paper by Luis and Fernandez reminded me of this (see References below).

Symmetrical animation, 
Côa Valley, Portugal. Ibex with
multiple legs, implied running
or leaping. Luis and Fernandez,
Fig.17, p. 1311.

Many, if not most, of the images of animals on the rocks of the Côa Valley in Portugal (and elsewhere as well) are shown as if they are in the process of moving. Legs may be shown in a walking position, heads might be raised or lowered, the animals might be looking around, any pose that implies a motion can be referred to as animated. Indeed, in Art History, one of the attributes that we look for in art is whether it is animated or static. Whether figures in the picture seem to have been captured in motion or are standing still.



Segmentary animation,
Côa valley, Portugal, Horse with
vertical head motion, Luis and
Fernandez, Fig. 15, p. 1311.


Luis and Fernandez (2009) compared this to the image on a single frame in a strip of motion picture film. “We should also note that the “static” depiction of movement (in a single frame) is the essential component of any motion picture creation process. More than being just one in the long succession of images that synchronized together create a “movie”, each single frame alone suggests movement of the (afterwards “moving”) pictured object, as static as it might appear in just one frame. A simple pose or privileged instant can already convey movement.” (Luís and Fernandes 2009:1304)
In other words, they are saying that a single picture in a pose can still be thought of as one split-second in a sequence of movement.



Symmetrical animation, 
implied motion - running
horses. Lascaux cave, France.
Image from the Internet,
Public domain.

The authors classify their “animation” into a number of categories. Among these are: Symmetrical animation – “the flying gallop”; Asymmetrical animation – limbs having different lengths with the forelegs shorter and the hind legs frequently depicted moving backwards, as if the animal is jumping; Segmentary animation – one part shown moving, i.e. the head, tail, etc.; Coordinated animation – complex coordinated movements involving primarily the positions of the legs and legs and head, or tail; Multiple contours; Movement decomposition – a distortion in voluntary movement in which motion occurs in a distinct sequence of isolated steps rather than in a smooth, flowing pattern; and Animation by Pose – snapshot moments (from Leroi-Gourhan). These fit nicely into the traditional definition of animation in art history.


Symmetrical animation, 
implied motion - running
reindeer. Lascaux cave, France.
Image from the Internet,
Public domain.

“Right from the first publications on the Côa Valley Upper Palaeolithic motifs, animation through representation of figures with multiple heads was considered as one of the originalities of this rock art complex. Albeit this form of representation of movement by means of decomposition was regarded as meaningful, the Côa rock art possesses great variety of techniques in movement depiction. If fact, the vast majority of movement portrayal in the Côa belongs to the category that Leroi-Gourhan defines in this typology as the representation of significant attitudes: poses, privileged moments or “snapshots.”” (Luís and Fernandes 2009:1307)

Now, I wish they had not gone there because I have never been comfortable with Leroi-Gourhan. While obviously a pioneer in the field of rock art, his interpretations have a whole lot more to do with his own feelings, his prejudices, and philosophies, than they ever had with the lives and motives of Paleolithic artists. Be that as it may, they look back on him for part of their inspiration.


Symmetrical animation, 
implied motion - Aurochs.
Lascaux cave, France.
Image from the Internet,
Public domain.

“We consider (as others have pointed out) that rock art, as any other product (of) human activity, anywhere and at any given moment, has manifold overlapping meanings. In today’s world of “Homo globalis”, it is common sense, perhaps a truism, to state that explanations are complex before they become simple and vice-versa. Nevertheless, many times in science, new (or “recycled”) theories are presented as the “new-all-explaining mantra” since they were produced (also) with the intent of disproving older ones. Rock art studies are no exception and often competing interpretation proposals may be used together (depending on the specific circumstances of each case, evidently) to try to build and enhance our contemporary understanding of prehistoric rock art, since precise original meaning is forever lost in the depths of time.” (Luís and Fernandes 2009:1313)

The idea that the Art Historian’s concept of “animated” can be applied to the rock art of the Côa valley seems to be wholly sound. Moreover, it need not stop there. These concepts can be applied to rock and cave art from around the world as can be seen in the examples from Lascaux I have included..

Luís and Fernandes also go farther, at the end of their paper they propose a new motivation for the creation of rock art – entertainment.

“At this point, we will draw on the depiction of movement phenomena to suggest another interpretation model for rock art that might complement and combine existing ones: that rock art can also be just a pure form of entertainment.  Entertainment in a similar manner as today we understand the concept, but also beyond, as an ontological, cultural, socio-economic tool to indoctrinate society or individuals within a society: an appealing way of conveying meaning is the most effective fashion to assure its deliverance and comprehension. Our argument is that human beings, regardless of precise circumstances, always had need for ways of alleviating the harsh truth about existence (in an escapist fashion, if you will), the finite nature of life. Thus religious or spiritual beliefs, with all the attached paraphernalia of all explaining myths, coded signs or magical rites, can also be seen as a form of entertainment. The use of entertainment devices will assure that the intended, but not always transparent or entirely conscious, social cohesion message or “command” is delivered and complied with in a more successful way.” (Luís & Fernandes 2009:1313-14)

I want to congratulate, and thank, Luis and Fernandes for their original and creative thinking, as well as for giving us more to think about ourselves.


NOTE: Some images in this posting were retrieved from the internet with a search for public domain photographs. If any of these images are not intended to be public domain, I apologize, and will happily provide the picture credits if the owner will contact me with them. For further information on these reports you should read the original reports at the sites listed below.

REFERENCES:

Faris, Peter,
2019 Prehistoric Animation – Paleolithic Thaumatropes?, April 20, 2019.
2019 Animation in Paleolithic Cave Painting – The Flicker Effect, April 13, 2019, https://rockartblog.blogspot.com

Luís, L., & Fernandes, A. P. B.
2009 On endless motion: depiction of movement in the Upper Palaeolithic Côa Valley rock art (Portugal), In Congresso Internacional da IFRAO 2009, Piauí, Brasil. IFRAO, p. 1304-1318.

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