and white diagram below),
Saturday, April 13, 2019
ANIMATION IN PALEOLITHIC CAVE PAINTING - THE FLICKER EFFECT:
8-legged bison, (see the black
and white diagram below),
and white diagram below),
Chauvet cave, France.
Photo electrummagazine.com,
Public Domain.
One aspect
of cave art that has garnered considerable speculation is the existence of
animal portrayals that are repeated, or that have elements that are repeated
many times. Some researchers classify these as corrections, or purposeful
changes to the animal image, others have speculated that these represent a
number of other animals, behind and partially (or mostly) obscured by the
animal in front. A proposition that is heard less often, but seems to be
gaining more traction, is that they represent a form of animation, implying
motion of the animal (or actually imparting the appearance of motion under the
right lighting conditions).
Rhinoceros,
Chauvet cave, France.
Photo ctvnews.ca,
Public Domain.
Azema and
Rivere (2012) addressed the question of imparting the illusion of motion. "In France, 53 figures in 12 caves
represent movement using superimposition, shown by multiple images in the same
place of the legs (31 cases), thus depicting rapid paces (trot or gallop), less
often the tossing of the head (22 cases) and more rarely that of the tail (8
cases). Representation takes two forms: either by the addition of a second
version, more or less complete, of the part of the body concerned, or by the
multiplication of barely sketched contours (lines) around the head or legs,
which generates a sort of dynamic flux. Lascaux is the cave with the greatest
number of cases of split-action movement by superimposition of successive
images. Some 20 animals, principally horses, have the head, legs or tail
multiplied." (p. 318)
The lion panel.
Chauvet cave, France.
Photo cdn.history,
Public Domain.
This is an
excellent description of the assumed intention of the Paleolithic artists, but
I do not think that it goes nearly far enough. Picture, if you will, the animal
images painted on the uneven surface of the cave wall, illuminated by the
flickering light of a flame. Especially if the flame was moved side to side the
different elements of the multiple view would be selectively illuminated
(depending upon the position of the light and the angle of the portion of the
wall), imparting the illusion of motion to the animal's image.
Horses, Chauvet cave, France.
Photo cdn.history,
Public Domain.
Examples
from Chauvet Cave include the bison with multiple legs, the rhinoceros with
multiple horns, the lion panel, and the multiple horse heads. The bison example
and the rhinoceros example are pretty much self explanatory. With the lion
panel you would have to see each of the lions across the lower part of the
grouping in successive positions so the lion would appear to be lunging forward
in four stages. Under the right lighting conditions the lion might open and
close his mouth as well. The bison image's legs would be moving imparting the
appearance of running, the rhinoceros moving his head, and lunging forward, and
the horse raising his head, in other words - animation.
Azema and
Rivere approach this proposition with the following statement: "An eight-legged bison drawn in the
Alcove des Lions in Chauvet Cave proves that split action movement by
superimposition was already used from the Aurignacian. This graphic illusion
achieves its full impact when the light from a grease lamp or torch is moved
along the length of the rock wall." (p. 319)
Now, I
doubt that they were allowed to test this proposition with a grease lamp or
torch in Chauvet Cave, so their statement, like mine, is only conjecture. But,
at least, they did imagine some of the same effect I am describing.
If the
motion of the light source were smooth, and the flickering of the torch at the
right frequency, the effect could take advantage of the same neurological
illusion that makes our motion pictures so effective - flicker fusion,
sometimes called persistence of vision (Wikimedia). .
Of course,
I cannot state with certainty that this happens, I do not have measurements of
the various angles of the differing sections of wall that the multiple images
are painted on (or even if there is more than one angle) so my conjecture above
is just that - conjecture. It would be interesting to see this tested with some sort of strobe light under controlled conditions. Just imagine if . . . . . .
NOTE:
Images in this posting were retrieved from the internet with a search for
public domain photographs. If any of these images are not intended to be public
domain, I apologize, and will happily provide the picture credits if the owner
will contact me with them. For further information on this you should read the
original report listed below.
REFERENCES:
Azema,
Marc, and Florent Rivere,
2012 Animation in Palaeolithic Art: A Pre-Echo of
Cinema, Antiquity Publications Ltd.,
Antiquity 86 (2012):316-324, http://antiquity.ac.uk/ant/086/ant0860316.htm
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The multiple legs do seem to represent movement.
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